The Use of Lingokids Game Application to Encourage the Young Learners’ English Vocabularies

Authors

  • Ida Setiyaningsih Muhammadiyah University of Mataram
  • Hidayati Hidayati Muhammadiyah University of Mataram
  • Rima Rahmaniah Muhammadiyah University of Mataram

DOI:

https://doi.org/10.32528/issh.v2i1.123

Keywords:

game, lingokids, young learners, english vocabulary

Abstract

A game is an activity with a rule, a goal, and the element of fun. However, different types of games can have different effects and may well make learning facts fun, enjoyable, and appropriate as an alternative digital media to make the interaction become active. This research used the Lingokids game as the object of this research. The Lingokids game is an application that can help students to encourage their vocabularies and help the teacher create language well. The purpose of this study is to determine whether the Lingokids game has an effect or not to encourage the students’ vocabularies, especially for the young learners in TKIT Al Imam As Syafii in academic year 2021/2022. This study used action research design with a total population of 78 students and by using the purposive sampling procedure, this research was taken 20 students as the sample in halaqah A. The instrument of this study is test and document with the authentic materials as a media obtained by using the mobile phone to download the Lingokids game application. The result shows, that the Lingokids game with multi-profile and adaptive learning has effect to encourage and enrich the young learners' vocabularies.. The conclusion is the game such instruction ought to integrate technical proficiency with personal and social education to provide learners with the critical literacy and moral responsibility those who need to respond constructively like lingokids game. In addition, if teachers wish to use video games to benefit the learning process, they must be very selective in their selection.

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Published

2022-08-08